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Go Nintendo posted: I’m sure many of you have already long decided what version of Pokemon you’ll be picking up. Hopefully, there are still a few of you that are undecided. SoulSilver or HeartGold…which is the right game for you? What are the big differences between the two? Is one game better for the newcomer to Pokemon than the other? All that and more is revealed in the helpful article below. Article here Go to Source ...
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Go Nintendo posted: I am ashamed to say that I have this title, yet I can’t find the time to pour more than about 15 minutes into it. I really do want to get into it, but it seems like most people just passed this title up. If you do have it, what did you think of the game? Too many rabbids for your liking? Link Go to Source ...
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Go Nintendo posted: Thanks to Hero of Legend for the heads up! Go to Source ...
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Go Nintendo posted: The following information comes from a GDC panel hosted by EEDAR president Geoffrey Zatkin… - new IP releases have increased over the last 3 years - in 2009, 22% of games were new IP - 27% of Wii software was new IP, while 17% were new IP on 360/PS3 - certain genres see fewer new IP - most new IP on Wii tends to be E-rated - most new IP on 360/PS3 tend to be T to M rated - 37% of new IP were released in the holiday season of 2009 Link Go to Source ...
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Go Nintendo posted: Direct link here (thanks Dan!) Go to Source ...
Jun

25

A portion of a Game Informer interview with Konami producer Tomm Hulett and Climax game director Mark Simmons…

GI: Can you talk about the decisions that led to the nightmare world getting a complete overhaul, from its former “blood and rust” look to its current “sterile ice” presentation?

Simmons: There isn’t much that exists in Shattered Memories that doesn’t have a story telling reason for being there. The ice and snow form a key part of the narrative language within the game and once you’ve played through the game and have considered the story you’ll understand why it forms a natural backdrop to the nightmare world. It also gave us plenty of opportunities to push the hardware of the platforms with some amazing rendering effects, refractive ice, some amazing snow effects, solid ice that shimmers in the flashlight beam, and advanced lighting that accurately reproduces the light and shadow from the snow and ice. We also felt strongly that the extreme cold and ice would support a strong sense of isolation and lack of life to create an atmosphere where you’d feel really on your own in an oppressive world adding to the terror of the nightmare experience.

Full interview here

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Jun

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25

SEGA needs to find a way to get Moonwalker onto the Virtual Console and Virtual Console Arcade. It would be a great way to show appreciation for Mr. Jackson’s contributions to the gaming world. All the revenue from the downloads could go to help out his children, which I think would be a fitting contribution.

Article here

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Jun

25

lzHBTRNzqp5rphn33qZYHMjYo1 400

As long as you have some drinks on those Phantos, you should be safe to take that key!

Link

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Jun

25

A portion of a GameSpot review…

The Good

* Controls brilliantly re-create real golf
* Fixes all of the putting problems from last year
* Tremendous single-player depth with new tournaments and courses
* Party games like Disc Golf are fun
* Full online support, including tournaments with real-world weather.

The Bad

* Jaggy visuals.

Full review here

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Jun

25

Jun

25

Thanks to Mike for the heads up!

Link

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Jun

25

DSi 40,464
PSP 27,884
Wii 19,386
PS3 10,359
Xbox 360 6,734
DS Lite 5,531
PS2 3,770

Thanks to Matt for the heads up!

Link

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Jun

25

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