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Videos
Final Fantasy Crystal Chronicles: My Life as a Dark Lord
IL-2: Sturmovik: Birds of Prey
News
Miyamoto: Wii-motion is a “Continuous Evolution”
Final Fantasy Crystal Chronicles: My Life as a Dark Lord Available Today
SEGA’s Daisy Fuentes Pilates to Hit Stores on August 4th
Warner Bros. Interactive & Legendary Pictures Present Where the Wild Things Are
Award Winning Guitarist Carlos Santana to Lend Smooth Grooves and Trademark to Guitar Hero 5
Google Removing Triforce From ‘Doodle’ Logos
Xseed Games Announces The Wizard of Oz: Beyond the Yellow Brick Road for Nintendo DS
Features
Nintendo Voice Chat Podcast, Episode 53
Out This Week: July 20-26, 2009
Screens
The Mystery of Whiterock Castle
Previews
Star Wars: The Clone Wars — Republic Heroes
IL-2: Sturmovik: Birds of Prey
Reviews
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The Conduit – Character Design Dev Diary
Muramasa: The Demon Blade – Kisuke Trailer
Wii Sports Resort – Archery Challenge Trailer
Wii Sports Resort – Canoeing Challenge Trailer
Wii Sports Resort – Swordplay Challenge Trailer
Wii Sports Resort – Table Tennis Challenge Trailer
Professor Layton: Eternal Diva – Japanese Puzzle Trailer 3
Professor Layton: Eternal Diva – Japanese Extended Trailer
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This new information comes from the most recent build of the game, which was made available for those that attended EVO 2009. The summary below comes from someone that had hands-on with the game at EVO.
“UNIVERSAL CHANGES
Throws are useful now (RoyalFlush/ll.nd)
Characters fall faster now.
Megacrash pushes up and away.
Megacrash combos are very limited due to the engine changes. (RoyalFlush/ll.nd)
RYU
Hurricane Kick (C) no longer combos after wall bounce. B version still works.
Ryu appears to have been left alone for the most part. I notice no functional differences.
MORRIGAN
Stronger normals and LVL3.
Moriggan’s dashing 2B infinite no longer works.
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“Right now, we are focused on bringing Scribblenauts to the DS. We designed the game specifically for this system because we want it to be fun for all types of gamers—and the touch screen and stylus makes it easy and intuitive for anyone to pick up and play. If we look at other systems, it won’t be for a while.” – Jeremiah Slaczka, 5th Cell
I’m really hoping that Scribblenauts is a success, because I’d like to see the series expand to consoles. WiiWare, Wii…doesn’t matter to me!
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The game is being played via PC, and the framerate isn’t correct, but you can at least see what the graphics look like.
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A portion of a GhostStorm interview with producer Kevin Maitreheu…
GS: What next from Neko?
KM: We have a lot on our plate right now and we have a lot of games coming out this year. We are currently putting the finishing touch on new Cocoto titles for the Wii. Cocoto Festival is the sequel to Cocoto Magic Circus and Cocoto Surprise is the first game using our new in-house game engine, with a gameplay based on solid and fluid physic. We are also working on a game for DsiWare that uses the features of the DSi in a way no other game has ever done.
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SEGA may not be as big as it used to, but it sure seems like they’re trying to be. I don’t think they’ll ever make a new game console, but that doesn’t mean that they can’t dominate the software market. They’ve surely shown their dedication to the Wii, as well as the other platforms. The heart and dedication is there, but is the quality?
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