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A portion of a Diehard GameFAN review…
Cursed Mountain is worth seeing through to completion once, just because it’s generally enjoyable stylistically and the story is entertaining enough on its own, but unless you’re a big fan of style over substance or you’re a huge survival horror game fan, you can probably wait for a price drop or a rental copy to check it out.
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It’s a battle that’s been in the works for awhile now. We all know that the Call of Duty franchise goes back and forth between developers Infinity Ward and Treyarch. One dev makes one title, and the next year we see the next CoD from the other dev. This has lead to many people wondering just which company makes the better Call of Duty. We really won’t be able to answer that until Modern Warfare hits Wii, but I’m ready to throw in my two cents when that day hits.
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A portion of an N-Philes interview with Daryl Allison, Sr. Producer at Capcom Entertainment…
N-philes: I noticed this game resembles another obscure but well-received title from Capcom known as Gotcha Force. Has anyone on the development team, including yourself, played Gotcha Force and taken any elements from that game?
DA: I was regularly impressive with how much research the team did during development. If they couldn’t get their hands on a game they put time into scanning through video after video. Unfortunately, as for GotchaForce, I didn’t get my hands on, but I know the team was aware of it. I can’t say any particular element of GotchaForce influenced decisions on Spyborgs, but it does show a good example of how well Spyborgs hit its marks of achieving that classic arcade feel and being a true Capcom brawler.
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“The big difference between this and the tempo of the original game is how you don’t have to shoot all the zombies now; you’re still going. However, that will be reflected in your performance review at the end of the chapter. I think this is a definite evolution from the original game.” – Masachika Kawata, producer
I’m a little worried about that, actually. If the game keeps moving on during gameplay, won’t it seem like you’re in even less control than you usually have in an on-rails shooter?
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“I think that video games are evil. [Gaming] is not a type of activity that provides any support to our daily lives, and all these consoles are just consuming electricity! Let’s say we have about three billion people on this planet wasting their time, bringing no productivity at all. Add 10 billion more people, and what would happen to our planet? Video games are assisting the death of our planet! You have to find the median — that games are not evil, perhaps not necessarily good either, but something that can be considered a pastime. What would make people enjoy a game? How do you make them feel like it is not just a waste of time? If finding answers to these questions were easy, then something better would have been out by now. Has there been anything better than Tetris since it first came out? How many years has it been? This is what I want to tell you: I want you to create a game that does not negatively affect our daily lives and is something that is considered more productive.” – Yoshiyuki Tomino, creator of Gundam
I don’t think Mr. Tomino really believes that games are all that evil. Just look at how many Gundam games are out there!
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Did you know that there’s a site that does nothing but generate random video game names? I just found out about it a few minutes ago, and now I think I’ll be refreshing it like a madman later tonight. Check out some of the crazy names the site came up with below.
Indiana Jones and the Leisure Suit Solid
Disney’s Castlevania at the Olympics
Celebrity Hockey Strike Force
Duke Nukem: Forklift Babies
Spectral WWE in the Outback
Final Fantasy Bongo World
Mega Man’s Pokemon Task Force
Italian Bow Hunter – The Card Game
Star Wars Go-Kart – The Next Generation
Mario’s Jetpack Choreographer
Bonk’s Pony Trader
Donkey Kong’s Bazooka Plus
Dracula’s Croquet Family
True Crime: Driving in the Middle East
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