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Scott comes firing back with the 5th comic in his series for GoNintendo. This one comes with an apology for missing out on last week’s comic. It seems that the school rush got in the way of having fun, as I’m sure many of you experienced the same thing. No worries though, as Comic 5 is now ready and waiting for your peepers…and comments!
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The next tournament for Mario Kart Wii has been announced, and it’s a repeat of a tournament that Nintendo sent out last October. This is the first time we’ve seen a repeat tournament for the game, which means that we may very well have seen the last of the ‘new’ tournaments. Well, it was fun while it lasted! Thanks to Josh for the heads up.
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The news on this gift card deal keeps getting more and more intricate. It seems like the employees of TRU are confused themselves, which is why so much misinformation is floating about. Here’s the latest batch of information.
- if you head to TRU this Tuesday before 5pm to make your purchase, you’ll get the gift card
- TRU cash registers are having trouble ringing up the gift card, so some locations are taking off the game and then adding in a gift card
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A portion of a ShineGet review…
Muramasa may not change your life, but it is a wonderful piece of work. It’s to this game’s credit that it can be so much fun despite being pretty simple, and I eagerly await Vanillaware’s next offering.
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First up, information from designer Kevin Reilly, who worked for Factor 5. Here’s a blurb from his personal site…
Factor 5 was my most recent place of employment where I was brought on as a Jr. Game Designer. I was working on an unannounced casual title for the Nintendo Wii.
My main duties were to implement missions based on the activities outlined in the design doc. Most of what I did was to create fun missions/activities using object placement. We had “design kits” which were essentially just a group of assets that were made to function with certain mission types. How they were placed throughout the environment determined the experience given to the player. For example, if a mission was to destroy a number of targets I would vary the mission by changing the number, type, and placement of the targets. The missions were designed to be played in 5-15 minute increments and players had a wide variety of activities to choose from.
…
I loved working on this project because it taught me a lot about designing for casual players as opposed to my previous experience designing for the hardcore players.
Next up, a resume from developer Drew Langlois…
SHIPPED TITLES
-Title Classified- March 2008 to Dec 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Systems Designer on a casual title for the Wii.
-Title Classified- Aug 2007 to March 2008
Developer: Factor 5
Platform: Nintendo Wii
Publisher: Classified
Lead Designer on a 3rd person shooter featuring ground and arial combat.
As you can tell, there’s an issue with this resume since these titles are listed as ’shipped’. Finally, we have a resume blurb from developer Ryan Bond…
Associate Producer, Engine Tech / Tools / Tech-Art / Build Engineering / Production Test: FACTOR 5, INC.
LAIR(PS3)
UNANNOUNCED WII TITLE 1
UNANNOUNCED MOVIE TIE-IN (PS3, 360, WII)
UNANNOUNCED WII TITLE 2
It’s absolutely insane how much Factor 5 information is floating around, yet Nintendo or Factor 5 themselves aren’t making a peep. What in the world is going on behind closed doors!?
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A portion of a PLAY review…
As a full-price purchase Mini Ninjas is hard to recommend to anyone other than those keen to snap up some easy Achievement Points by rushing headlong and unimpeded through its lacklustre adventure – for which a rental would be best advised.
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Video game fans will defend a game/genre/developer/publisher/company to their death. They will wait for months and months, foaming at the mouth for the latest release, or newest entry in a franchise. They are very outspoken on what they like and what they dislike about video games. We want top-quality products for dirt-cheap prices. These are all very typical aspects of the average gamer. The question is, are those good or bad qualities?!
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When I think of game genres that girls really enjoy, the fighting genre isn’t one that comes to mind right away. Unfortunately, my feeble brain goes right to titles like The Sims and Peggle when thinking of girl gamers. That’s not a knock against either of those games or genres, as I love them just as much as anyone else. It just goes to show that I’m not really too sure why I believe girls like those games, or why I don’t think of fighting games right away. The girls over at GameGirls have taken the time to prove the theory wrong, and show us just why they, and many other women love fighting games.
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