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Nnooo are pleased to announce that myNotebook™ has been approved for release in both Europe and North America for Nintendo DSiWare™. The three different versions of myNotebook will launch on the following dates for 200 Nintendo DSi Points™:
myNotebook: Blue™ launches Friday 20th November in Europe, Australia and New Zealand and Monday 23rd November in the Americas.
myNotebook: Red™ launches Friday 4th December in Europe, Australia and New Zealand and Monday 7th December in the Americas.
myNotebook: Green™ launches Friday 18th December in Europe, Australia and New Zealand and Monday 21st December in the Americas.
myNotebook: Blue, Red and Green are the first releases in Nnooo’s new myLifeCollected range. A range of lifestyle applications for the Nintendo DSi™.
“myNotebook is an application designed to allow users to quickly and easily take notes, doodle, makes lists or even play traditional pen and paper games.” said Nic Watt, Creative Director, Nnooo.
“With the option to change each page to be lined or squared paper as well as change the paper style we think Nintendo DSi owners will have plenty of ways to customise and utilise their notebooks.”
Each myNotebook comes with 32 pages which can individually be toggled to lined or squared paper as well as an outside and two inside covers that can be personalised. Additionally there are nine lined and nine squared paper types to be unlocked through; frequent use, owning other colours of myNotebook and as a special reward owners of Pop+ Solo get an exclusive lined and squared paper type to use.
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Today is Tuesday, and normally that would mean we have the Nintendo Fuse Podcast tonight at 9 pm eastern time. However, this week the show is cancelled. The reason being that I have swine flu and I need rest. Well, to be honest, I’m feeling a lot better already and I haven’t had a fever in a while and I’ve only been sick for like a day so I’m thinking I don’t have swine flu and it’s something else… but regardless, I need rest. That means next week’s podcast will have two weeks’ worth of news, so that should be good.
In the meantime, you can catch up on any old episodes that you missed. You can listen to the old episodes here. You can also subscribe to the Nintendo Fuse Podcast in iTunes for free by searching for Nintendo Fuse in the iTunes Store or by clicking this link.
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CNET has put up a very lenghty interview with Vice President of Sales and Marketing at Nintendo of America, Cammie Dunaway. In it she addresses Nintendo’s marketing strategy with the Wii, sales during the month of October as well as their stance on the motion controllers of other companies.

Sneak Peak:
Both Microsoft and Sony have announced their own motion capable devices. Sony is coming out with a motion controller, and Microsoft has been talking about its Natal project, both of which are supposed to come out next year. How concerned is Nintendo about Microsoft and Sony entering the motion control niche? Do you see those as potential competition?
Dunaway: Well, first, we feel flattered that motion control–which some people dismissed when it was first introduced by Wii back in 2003–is now becoming the industry standard. And it’s easy to see why when you see the record-breaking sales that we have enjoyed over the past several years. And what we are most pleased with is that going into this holiday season, our motion control and true one-to-one connection between what people are doing with the remote and what’s happening on the screen isn’t something that people have to wait for or is being just being talked about in a PowerPoint presentation. But it’s something that’s in stores today and that people are already enjoying.
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Reggie Fils-Aime, Nintendo Of America’s boss, has admitted that he would have “loved” an online multiplayer mode in the game.
“This was a decision made purely by the developers,” he said in an interview with Kotaku. “They believe this experience, in the same room, to be elbowing your friends and family members as you’re playing the game [is ideal]. It was really their decision.
“I personally would have loved for it to be online capable as well,” he added, “but having played the game, I really can’t fault it for not being online multiplayer.”
[ONM]
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If you live in Boston or San Francisco and are curious enough about EA Sports Active to go into a retail store devoted entirely to the fitness game, you’re in luck! And maybe you’ve also learned something about the amount of curiosity you have about EA Sports Active. On November 15, EA opened two EA Sports Active stores, featuring demo units of both Active and the new EA Sports Active: More Workouts, “Active Trainers” who will show attendees how to use the game, and even a supply of games to lend out to visitors so they can try it at home. The stores also take reservations for workout sessions. They’ll be open until December 14.
EA invited some bloggers to the Boston location for a tour and a workout. Not us, but fitness bloggers. You know, the people that someone might listen to if they cared about being healthy. Luckily for us, those bloggers took plenty of pictures of the inside of the Boston store. If you’d like to visit, the addresses of the stores are posted after the break.
Continue reading EA Sports Active stores open in Boston and San Francisco
EA Sports Active stores open in Boston and San Francisco originally appeared on Joystiq on Tue, 17 Nov 2009 23:15:00 EST. Please see our terms for use of feeds.
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The latest issue of Famitsu confirms what a USK rating hinted: Phoenix Wright is coming to WiiWare. Capcom is porting the DS games (or, if you’d rather, the Game Boy Advance games) to Wii one at a time, to be released in Japan starting December 15. Judging from what we can see (which isn’t much — portions of cell phone images of screenshots), the graphics aren’t enhanced for Wii at all.
Phoenix Wright: Ace Attorney will be available in Japan on December 15 for 900 Wii Points, with the two Phoenix Wright sequels following on January 26 and February 23 for 1200 Wii Points each. The original case added to the DS version of the first Ace Attorney will be out on March 16 for 300 Points.
And now begin the process of reminding ourselves that we’ve already played all of this content, and just because it’s being released again in a different format doesn’t mean we have to buy it again. The fact that no announcements have been made about a North American release should help.
Phoenix Wright judged appropriate for WiiWare re-release in Japan originally appeared on Joystiq Nintendo on Tue, 17 Nov 2009 22:05:00 EST. Please see our terms for use of feeds.
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Speaking during a presentation at the recent Montreal International Game Summit (as covered by Edge), EEDAR Director of Analyst Services Jesse Divnich highlighted a tenuous connection between game review scores and commercial success. In the case of Nintendo’s DS, Divnich is quoted as saying “scores don’t matter.” But do they matter among a more dedicated gaming audience?
“When we did compare Xbox 360 and PlayStation 3 only games, we did, to no surprise, find that review scores highly correlated to sales,” Divnich told Joystiq. “However, marketing correlation was still just a tad bit more.” According to EEDAR’s research, marketing has played the “more crucial role” with DS games and, to some degree, Wii games (a point Nintendo’s Reggie Fils-Aime seems to agree on).
While emphasizing that his aim was not to dismiss the value of critical evaluation, Divnich suggested that marketing plays a more persuasive role in what has become a burgeoning industry. “Video games are now a mass marketed product, it is a product that targets all major demographics, very similar to television or movies or any other sector within the entertainment division.” While Joystiq readers may lock out the din of marketing as they tap the F5 key and anxiously wait for review embargoes to lift, the industry has grown to encompass people who aren’t as exposed to the likes of Metacritic.
It seems that being informed takes precedence over being entertained — at least until you start playing the game. “Quality does matter,” concluded Divnich, “but marketing matters just a little bit more.”
Commercial success dependent on ‘more than just quality,’ Divnich suggests originally appeared on Joystiq on Tue, 17 Nov 2009 20:15:00 EST. Please see our terms for use of feeds.
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Wow, guys, you really like your Super Smash Bros. Brawl, eh? Nintendo Channel data reveals the fighter has spun around in Wii disc drives for a collective 100 million hours and then some. On average, each gamer has put just over 73 total hours in.
To put some perspective on the figure, some of Nintendo’s most notable titles haven’t even come close to approaching 100 million hours played. Mario Kart Wii has only been played for 46 million hours, while Super Mario Galaxy has managed a mere 34 million hours in total. Wii Sports, however, remains the obvious top game played, netting a total play time of 105 million hours.
[Via Coffee with Games & Go Nintendo]
Super Smash Bros. Brawl surpasses 100 million hours played originally appeared on Joystiq Nintendo on Tue, 17 Nov 2009 17:45:00 EST. Please see our terms for use of feeds.
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