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Games Radar Wii news on CwG: Nintendo Wii FPS Games Data: The Conduit, Metroid Prime Trilogy, Call of Duty Modern Warfare Reflex (The Conduit):

CoffeewithGames.Blogspot.com says in one section, "The Conduit has 1,265,276 Total Hours reported, an increase of 22,618 hours from last week.
Metroid Prime Trilogy has 883,178 Total Hours reported, an increase of 35,018 hours.
Call of Duty Modern Warfare Reflex has 1,241,643 Total Hours reported, an increase of 111,967 hours."
CwG breaks down the number of players reporting data, sales ranks, and review score averages as well.
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Games Radar Wii news on BioShock 2 pushes 360 ahead of Wii in February sales (Just Dance):
Every console fanboy’s most favorite/dreaded time of the month has come again. The NPD sales chart is here and with it comes news of the frontline on the console war, at least for the US side. Though Nintendo DS seems cemented in the top spot, the number one home console in the second month of 2010 was the 360. The Wii was close behind it, with PS3 in trailing that by a small margin. …
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Games Radar Wii news on Producer of Metroid Other M talks about designing both horror and comedy games (Metroid: Other M):

At the GDC, Yoshi Sakamoto talked about how to set up video game stories and scenes so that the audience is either scared or amused.
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Games Radar Wii news on Green Day: Rock Band dated (Green Day: Rock Band):

MTV and Harmonix have announced that Green Day: Rock Band will be released for PS3, Wii and Xbox 360 worldwide on 8th June.
Songs on the soundtrack include "Brain Stew", "Jaded", "Hitchin’ A Ride", "American Idiot", "Wake Me Up When September Ends" and "Boulevard of Broken Dreams".
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Some Wii news from 1up:
Following this year’s Game Developers Choice Awards ceremony, we were able to grab Valve’s Gabe Newell for a brief chat about Portal 2, wherein he mentioned that he thinks it is the best game Valve has ever created. Here’s the transcript of our interview:
1UP: Was Portal 2 from the beginning always going to be a full price game?
Gabe Newell: “One of the nice things about The Orange Box was it allowed us to try out a couple of different things, and Portal really seemed to resonate. We got the signals that we wanted — this is what people liked; this is what people didn’t like. And to us, it was like, ‘OK now we know how to take this big,’ so that’s what we’re going to do with Portal 2.”
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Some Wii news from 1up:
One of the featured games during Sony’s PlayStation Move press conference was the nifty looking fighting simulator called, for now, Motion Fighter (Sony is quick to use the phrase “working title” in all the official paperwork). The premise is simple: beat the crap out your opponent (in my case a burly street-tough biker type) while acting out the movements you want to happen on screen — basically, boxing. The fighting system, which consists of just blocks, punches, and the occasional “dirty move,” are exactly what I would want out of a boxing game where I’m actually doing the punching.
Maneuvering your fighter is done completely via two Move controllers — no Sub Controller here. Punches are thrown by physically swinging the controller in accordance with the type of punch you want to do and which arm you want to use. You’re not going to get away with limply waggling the controller, as you?d be lucky to land a weak jab (if anything at all) that way. Instead you must follow through with your punches to get the most out of your actions. EA Sports Active, look out, you can work up quite a sweat in this digital pugilism simulation.
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Some Wii news from 1up:
Shank “had me at hello” due to its ultra-stylized and violent debut back when it was first announced at PAX. Recently picked up by EA, Klei Entertainment’s endearingly brutal brawler (coming to XBLA, PSN, and PC this summer) has a lot of things going for it.
Right off the bat, Shank just feels extremely smooth. With its simple attack commands, you’re able to focus on actually tearing enemies up rather than fumbling around with complicated button presses. You have three basic modes of attack to play with: The namesake shank for quick (yet not extremely powerful) strikes, the slower chainsaw that’s perfect for inflicting lots of pain, and dual pistols that are great for keeping enemies at bay. You’re also given a pounce attack to pin enemies to the ground while you rip at them, as well as the ability to grab foes to make sure they don’t get too far away. To round out your attacks, you’ve got a finite number of grenades to use against some of the tougher goons.
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Some Wii news from 1up:
Okay, let’s just get both the “personal hygienic massager” and the “Wii HD” comments out of the way. Done. Now, we’ve already covered some of the basics of the upcoming PlayStation Move, and we also checked out a traditional hardcore enthusiast game that supports motion-control functionality. But what about the rest of the initial lineup so far?
Sure, Sony had the requisite tech demo that showed off all sorts of Move-specific possibilities, such as a marionette demo, or a “paint the screen” demo, a “wield a club/sword/object” demo, or even a “choose the color of your motion controller’s light.” But besides that tech, Sony also showed a fair number of actual games, and here’s our quick round-up of how they felt after some Move time. In following Sony’s “It can do everything” campaign, here’s a quick question: so what can the PlayStation Move do, after all? Why, it can…
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Some Wii news from 1up:
In an interview with 1UP after accepting the Pioneer Award at tonight’s Game Developers Choice ceremony, Valve’s Gabe Newell offered a few details about his company’s upcoming Portal 2.
When asked if he could provide a piece of trivia about the game that people wouldn’t know, Newell mentioned, “Jonathan Coulton is awesome — he’s just brilliant; he’s a joy to work with,” referring to the songwriter behind the now-famous end credits song in the original Portal. I followed up asking about a new song in the sequel, to which Newell replied, “He’s brilliant.”
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Some Wii news from 1up:
In videogames, just as in sports, competition’s really the key to success. When you’ve got a rival challenging your every move, you’re simply a lot more motivated to get the job done right. The year-to year competition with Konami’s Pro Evolution Soccer helped propel EA’s FIFA series to worldwide success as the top footballing sim, while many observers feel that Madden hasn’t shown the same innovation since the NFL 2K franchise bit the dust. Last year, MLB: The Show faced competition in theory, but against a buggy, broken MLB 2K9 — one of the worst
baseball releases in history — it wasn’t much of a contest. And that might have lulled Sony into a false sense of security — while MLB 10: The Show is still the baseball sim to beat, the competition’s certainly much closer this year.
For example, while I didn’t personally experience any game-breaking bugs in The Show’s franchise mode, some users have reported issues such as randomly completed trades and crashes in specific stadiums. I simmed the first half of my franchise season in order to speed things along and noticed some curious results myself: At the All-Star break, real-life San Francisco Giants ace (and the Cy Young winner two years running) Tim Lincecum stood at 2-10 with an ERA over 5, while underachieving Barry Zito had laughably transformed into the ace of the staff at 10-3, with an ERA well below 3. Maybe The Show just hates Lincecum for gracing the cover of MLB 2K9?
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